type d3dresource [display="D3D Resource"] { u32 common [ui, readonly, display="Common"]; u32 reference_count [ui, readonly, display="Reference Count"]; u32 fence [ui, readonly, display="Fence"]; u32 read_fence [ui, readonly, display="Read Fence"]; u32 identifier [ui, readonly, display="Identifier"]; u32 base_flush [ui, readonly, display="Base Flush"]; }