// TSXT - Texture Set Chunk (reversed "TXST") // Contains texture set information and references // Found in .tsBE files type tsxt_chunk [display="TSXT Texture Set"] byteorder BE { // Standard 16-byte Asura chunk header chunk_id = ascii(read(4)); u32 chunk_size; u32 version; u32 flags; chunk_id = chunk_id [ui, readonly, display="Chunk ID"]; chunk_size = chunk_size [ui, readonly, display="Chunk Size"]; version = version [ui, readonly, display="Version"]; flags = flags [ui, readonly, display="Flags"]; // Texture count u32 texture_count; texture_count = texture_count [ui, readonly, display="Texture Count"]; // Reference to external texture archive if (texture_count > 0) { texture_archive_path = cstring(); texture_archive_path = texture_archive_path [ui, readonly, display="Texture Archive"]; } // Texture entries follow - each contains hash and metadata // Structure per entry (approx 28 bytes): // - 4 bytes: texture hash/ID // - 4 bytes: offset in archive // - 4 bytes: width info // - 4 bytes: height info // - 4 bytes: format flags // - 4 bytes: mip levels // - 4 bytes: unknown }