#include "xmaterial.h" XMaterial::XMaterial() : XAsset() , mInfo() , mStateBitsEntry() , mTextureCount(0) , mConstantCount(0) , mStateBitsCount(0) , mStateFlags(0) , mCameraRegion(0) , mTechSetPtr(0) , mTechniqueSet(new XMaterialTechSet) , mTextureTablePtr(0) , mTextureTable(new XMaterialTextureDef) , mConstantTablePtr(0) , mConstantTable(new XMaterialConstantDef) , mStateBitsTablePtr(0) , mStateBitsTable(new XGfxStateBits) { } XMaterial::~XMaterial() { delete mTechniqueSet; delete mTextureTable; delete mConstantTable; delete mStateBitsTable; } void XMaterial::ParseData(QDataStream *aStream) { } void XMaterial::Clear() { mInfo.Clear(); mStateBitsEntry.clear(); mTextureCount = 0; mConstantCount = 0; mStateBitsCount = 0; mStateFlags = 0; mCameraRegion = 0; mTechSetPtr = 0; mTechniqueSet = new XMaterialTechSet(); mTextureTablePtr = 0; mTextureTable = new XMaterialTextureDef(); mConstantTablePtr = 0; mConstantTable = new XMaterialConstantDef(); mStateBitsTablePtr = 0; mStateBitsTable = new XGfxStateBits(); }