#include "xgfxvertexshaderloaddef.h" XGfxVertexShaderLoadDef::XGfxVertexShaderLoadDef() : XAsset() , mCachedPartPtr(0) , mCachedPart() , mPhysicalPartPtr(0) , mPhysicalPart() , mCachedPartSize(0) , mPhysicalPartSize(0) { } void XGfxVertexShaderLoadDef::Clear() { } void XGfxVertexShaderLoadDef::ParseData(QDataStream *aStream) { }