// RSC Model file format - THQ Australia Engine // Contains 3D model geometry in g4rc containers // Big-endian (Xbox 360, Wii) type thqa_rsc ui("THQA RSC Model", root) byteorder BE { criteria { require ascii(bytesat(0, 4)) == "dsrc"; } // RSC files have a "dsrc" header magic = ascii(read(4)) ui("Magic"); u32 total_size ui("Total Size"); // Look for g4rc blocks if there's more data if (pos() + 4 <= size()) { search_magic = ascii(read(4)); if (search_magic == "g4rc") { seek(pos() - 4); g4rc_type = u32at(pos() + 4) ui("G4RC Type"); g4rc_size = u32at(pos() + 12) ui("G4RC Size"); } } file_size = size() ui("Total File Size"); } type thqa_rsc_vertex ui("RSC Vertex") byteorder BE { f32 pos_x ui("Position X"); f32 pos_y ui("Position Y"); f32 pos_z ui("Position Z"); u32 packed_normal ui("Packed Normal"); f32 uv_u ui("UV U"); f32 uv_v ui("UV V"); }