// RCB Texture file format - THQ Australia Engine // Contains DXT compressed texture data in g4rc containers // Big-endian (Xbox 360, Wii) type thqa_rcb ui("THQA RCB Texture", root) byteorder BE { criteria { require ascii(bytesat(0, 4)) == "g4rc"; } // RCB files start with g4rc blocks first_magic = ascii(read(4)) ui("Magic"); u32 first_type ui("Block Type"); u32 first_hash ui("Hash"); u32 first_size ui("Size"); // Type 0x07 = metadata, 0x12 = pixel data block_type_desc = "Unknown"; if (first_type == 0x07) { block_type_desc = "Metadata"; } if (first_type == 0x12) { block_type_desc = "Pixel Data"; } block_type_name = block_type_desc ui("Block Type Name"); // Read block data if there's enough space if (first_size > 0 && pos() + first_size <= size()) { block_data = read(first_size); // Look for pixel block if this was metadata if (first_type == 0x07 && pos() + 16 <= size()) { next_magic = ascii(read(4)) ui("Next Magic"); u32 next_type ui("Next Block Type"); u32 next_hash ui("Next Hash"); u32 next_size ui("Next Size"); if (next_type == 0x12) { pixel_data_size = next_size ui("Pixel Data Size"); } } } file_size = size() ui("Total File Size"); } type thqa_dxt1_block ui("DXT1 Block") byteorder LE { u16 color0 ui("Color 0 (RGB565)"); u16 color1 ui("Color 1 (RGB565)"); u32 indices ui("Pixel Indices"); }