type materialinfo ui("Material Info") { i32 material_name_ptr ui("Material Name Ptr"); u8 game_flags ui("Game Flags"); u8 sort_key ui("Sort Key"); u8 texture_atlas_row_count ui("Texture Atlas Row Count"); u8 texture_atlas_column_count ui("Texture Atlas Column Count"); draw_surf = parse_here("gfxdrawsurf"); u32 surface_type_bits ui("Surface Type Bits"); u16 hash_index ui("Hash Index"); skip(2); // padding }