#include "xcollisionborder.h" XCollisionBorder::XCollisionBorder() : XAsset() , mDistEq() , mZBase(0.0f) , mZSlope(0.0f) , mStart(0.0f) , mLength(0.0f) { } XCollisionBorder::~XCollisionBorder() { } void XCollisionBorder::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { *aStream >> mDistEq >> mZBase >> mZSlope >> mStart >> mLength; } } void XCollisionBorder::Clear() { mDistEq = QVector3D(); mZBase = 0.0f; mZSlope = 0.0f; mStart = 0.0f; mLength = 0.0f; }