#include "fastfile_cod12_ps3.h" #include "zonefile_cod12_ps3.h" #include "encryption.h" #include #include FastFile_COD12_PS3::FastFile_COD12_PS3() : FastFile() { SetCompany(COMPANY_INFINITY_WARD); SetType(FILETYPE_FAST_FILE); SetSignage(SIGNAGE_UNSIGNED); SetMagic(0); SetVersion(0); SetGame("COD12"); SetPlatform("PS3"); } FastFile_COD12_PS3::FastFile_COD12_PS3(const QByteArray& aData) : FastFile_COD12_PS3() { if (!aData.isEmpty()) { Load(aData); } } FastFile_COD12_PS3::FastFile_COD12_PS3(const QString aFilePath) : FastFile_COD12_PS3() { if (!aFilePath.isEmpty()) { Load(aFilePath); } } FastFile_COD12_PS3::~FastFile_COD12_PS3() { } QByteArray FastFile_COD12_PS3::GetBinaryData() { return QByteArray(); } bool FastFile_COD12_PS3::Load(const QString aFilePath) { if (aFilePath.isEmpty()) { return false; } // Check fastfile can be read QFile *file = new QFile(aFilePath); if (!file->open(QIODevice::ReadOnly)) { qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath); return false; } // Decompress fastfile and close const QString fastFileStem = aFilePath.section("/", -1, -1).section(".", 0, 0); SetStem(fastFileStem); if (!Load(file->readAll())) { qDebug() << "Error: Failed to load fastfile: " << fastFileStem + ".ff"; return false; } file->close(); // Open zone file after decompressing ff and writing return true; } bool FastFile_COD12_PS3::Load(const QByteArray aData) { QByteArray decompressedData; // Create a QDataStream on the input data. QDataStream fastFileStream(aData); fastFileStream.setByteOrder(QDataStream::LittleEndian); // Parse header values. SetCompany(pParseFFCompany(&fastFileStream)); SetType(pParseFFFileType(&fastFileStream)); SetSignage(pParseFFSignage(&fastFileStream)); SetMagic(pParseFFMagic(&fastFileStream)); quint32 version = pParseFFVersion(&fastFileStream); SetVersion(version); SetPlatform(pCalculateFFPlatform(version)); SetGame("COD9"); // For COD7/COD9, use BigEndian. fastFileStream.setByteOrder(QDataStream::BigEndian); if (GetPlatform() == "PC") { fastFileStream.setByteOrder(QDataStream::LittleEndian); } // Select key based on game. QByteArray key; if (GetPlatform() == "360") { key = QByteArray::fromHex("0E50F49F412317096038665622DD091332A209BA0A05A00E1377CEDB0A3CB1D3"); } else if (GetPlatform() == "PC") { key = QByteArray::fromHex("641D8A2FE31D3AA63622BBC9CE8587229D42B0F8ED9B924130BF88B65EDC50BE"); } // Read the 8-byte magic. QByteArray fileMagic(8, Qt::Uninitialized); fastFileStream.readRawData(fileMagic.data(), 8); if (fileMagic != "PHEEBs71") { qWarning() << "Invalid fast file magic!"; return false; } fastFileStream.skipRawData(4); // Read IV table name (32 bytes). QByteArray fileName(32, Qt::Uninitialized); fastFileStream.readRawData(fileName.data(), 32); // Skip the RSA signature (256 bytes). QByteArray rsaSignature(256, Qt::Uninitialized); fastFileStream.readRawData(rsaSignature.data(), 256); if (GetPlatform() == "360") { //decompressedData = Compressor::cod9_decryptFastFile(aData); } else if (GetPlatform() == "PC") { decompressedData = Encryption::decryptFastFile_BO2(aData); } // For COD9, write out the complete decompressed zone for testing. QFile testFile("exports/" + GetStem() + ".zone"); if(testFile.open(QIODevice::WriteOnly)) { testFile.write(decompressedData); testFile.close(); } // Load the zone file with the decompressed data (using an Xbox platform flag). ZoneFile_COD12_PS3 zoneFile; zoneFile.SetStem(GetStem()); zoneFile.Load(decompressedData); SetZoneFile(std::make_shared(zoneFile)); return true; }