#ifndef XWEAPONENUMS_H #define XWEAPONENUMS_H enum XWeaponType { WEAPTYPE_BULLET = 0x0, WEAPTYPE_GRENADE = 0x1, WEAPTYPE_PROJECTILE = 0x2, WEAPTYPE_BINOCULARS = 0x3, WEAPTYPE_NUM = 0x4, }; enum XWeaponClass { WEAPCLASS_RIFLE = 0x0, WEAPCLASS_MG = 0x1, WEAPCLASS_SMG = 0x2, WEAPCLASS_SPREAD = 0x3, WEAPCLASS_PISTOL = 0x4, WEAPCLASS_GRENADE = 0x5, WEAPCLASS_ROCKETLAUNCHER = 0x6, WEAPCLASS_TURRET = 0x7, WEAPCLASS_NON_PLAYER = 0x8, WEAPCLASS_ITEM = 0x9, WEAPCLASS_NUM = 0xA, }; enum XPenetrateType { PENETRATE_TYPE_NONE = 0x0, PENETRATE_TYPE_SMALL = 0x1, PENETRATE_TYPE_MEDIUM = 0x2, PENETRATE_TYPE_LARGE = 0x3, PENETRATE_TYPE_COUNT = 0x4, }; enum XImpactType { IMPACT_TYPE_NONE = 0x0, IMPACT_TYPE_BULLET_SMALL = 0x1, IMPACT_TYPE_BULLET_LARGE = 0x2, IMPACT_TYPE_BULLET_AP = 0x3, IMPACT_TYPE_SHOTGUN = 0x4, IMPACT_TYPE_GRENADE_BOUNCE = 0x5, IMPACT_TYPE_GRENADE_EXPLODE = 0x6, IMPACT_TYPE_ROCKET_EXPLODE = 0x7, IMPACT_TYPE_PROJECTILE_DUD = 0x8, IMPACT_TYPE_COUNT = 0x9, }; enum XWeaponInventoryType { WEAPINVENTORY_PRIMARY = 0x0, WEAPINVENTORY_OFFHAND = 0x1, WEAPINVENTORY_ITEM = 0x2, WEAPINVENTORY_ALTMODE = 0x3, WEAPINVENTORYCOUNT = 0x4, }; enum XWeaponFireType { WEAPON_FIRETYPE_FULLAUTO = 0x0, WEAPON_FIRETYPE_SINGLESHOT = 0x1, WEAPON_FIRETYPE_BURSTFIRE2 = 0x2, WEAPON_FIRETYPE_BURSTFIRE3 = 0x3, WEAPON_FIRETYPE_BURSTFIRE4 = 0x4, WEAPON_FIRETYPECOUNT = 0x5, }; enum XOffhandClass { OFFHAND_CLASS_NONE = 0x0, OFFHAND_CLASS_FRAG_GRENADE = 0x1, OFFHAND_CLASS_SMOKE_GRENADE = 0x2, OFFHAND_CLASS_FLASH_GRENADE = 0x3, OFFHAND_CLASS_COUNT = 0x4, }; enum XWeaponStance { WEAPSTANCE_STAND = 0x0, WEAPSTANCE_DUCK = 0x1, WEAPSTANCE_PRONE = 0x2, WEAPSTANCE_NUM = 0x3, }; enum XActiveReticleType { VEH_ACTIVE_RETICLE_NONE = 0x0, VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1, VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2, VEH_ACTIVE_RETICLE_COUNT = 0x3, }; enum XWeaponIconRatioType { WEAPON_ICON_RATIO_1TO1 = 0x0, WEAPON_ICON_RATIO_2TO1 = 0x1, WEAPON_ICON_RATIO_4TO1 = 0x2, WEAPON_ICON_RATIO_COUNT = 0x3, }; enum XAmmoCounterClipType { AMMO_COUNTER_CLIP_NONE = 0x0, AMMO_COUNTER_CLIP_MAGAZINE = 0x1, AMMO_COUNTER_CLIP_SHORTMAGAZINE = 0x2, AMMO_COUNTER_CLIP_SHOTGUN = 0x3, AMMO_COUNTER_CLIP_ROCKET = 0x4, AMMO_COUNTER_CLIP_BELTFED = 0x5, AMMO_COUNTER_CLIP_ALTWEAPON = 0x6, AMMO_COUNTER_CLIP_COUNT = 0x7, }; enum XWeaponOverlayReticle { WEAPOVERLAYRETICLE_NONE = 0x0, WEAPOVERLAYRETICLE_CROSSHAIR = 0x1, WEAPOVERLAYRETICLE_NUM = 0x2, }; enum XWeaponOverlayInteface { WEAPOVERLAYINTERFACE_NONE = 0x0, WEAPOVERLAYINTERFACE_JAVELIN = 0x1, WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2, WEAPOVERLAYINTERFACECOUNT = 0x3, }; enum XWeaponProjExposion { WEAPPROJEXP_GRENADE = 0x0, WEAPPROJEXP_ROCKET = 0x1, WEAPPROJEXP_FLASHBANG = 0x2, WEAPPROJEXP_NONE = 0x3, WEAPPROJEXP_DUD = 0x4, WEAPPROJEXP_SMOKE = 0x5, WEAPPROJEXP_HEAVY = 0x6, WEAPPROJEXP_NUM = 0x7, }; enum XWeaponStickinessType { WEAPSTICKINESS_NONE = 0x0, WEAPSTICKINESS_ALL = 0x1, WEAPSTICKINESS_GROUND = 0x2, WEAPSTICKINESS_GROUND_WITH_YAW = 0x3, WEAPSTICKINESS_COUNT = 0x4, }; enum XGuidedMissileType { MISSILE_GUIDANCE_NONE = 0x0, MISSILE_GUIDANCE_SIDEWINDER = 0x1, MISSILE_GUIDANCE_HELLFIRE = 0x2, MISSILE_GUIDANCE_JAVELIN = 0x3, MISSILE_GUIDANCE_COUNT = 0x4, }; #endif // XWEAPONENUMS_H