#include "xgfximageloaddef.h" #include "xgfxtexture.h" XGfxImageLoadDef::XGfxImageLoadDef() : XAsset() , mLevelCount(0) , mFlags(0) , mDimensions(QVector(3)) , mFormat(0) , mTexture(new XGfxTexture()) { } XGfxImageLoadDef::~XGfxImageLoadDef() { delete mTexture; } void XGfxImageLoadDef::ParseData(QDataStream *aStream) { } void XGfxImageLoadDef::Clear() { mLevelCount = 0; mFlags = 0; mDimensions = QVector(3); mFormat = 0; mTexture->Clear(); }