#include "xmaterialtechniqueset.h" #include "qdebug.h" #include "qfiledevice.h" XMaterialTechniqueSet::XMaterialTechniqueSet() : XAsset() , mName() , mWorldVertFormat(0) , mRemappedTechniqueSet() , mTechniques(26) { SetType(ASSET_TYPE_TECHNIQUE_SET); SetName("Technique Set"); } XMaterialTechniqueSet::~XMaterialTechniqueSet() { } void XMaterialTechniqueSet::ParseData(QDataStream *aStream) { qDebug() << aStream->device()->pos(); mName.ParsePtr(aStream); *aStream >> mWorldVertFormat; aStream->skipRawData(2); qint32 remappedPtr; *aStream >> remappedPtr; for (int i = 0; i < 26; i++) { qDebug() << aStream->device()->pos(); XMaterialTechnique newTechnique; newTechnique.ParsePtr(aStream); mTechniques.append(newTechnique); } qDebug() << aStream->device()->pos(); mName.ParseData(aStream); for (int i = 0; i < 26; i++) { XMaterialTechnique newTechnique = mTechniques[i]; newTechnique.ParseData(aStream); } } void XMaterialTechniqueSet::Clear() { mName.Clear(); mWorldVertFormat = 0; delete mRemappedTechniqueSet; mRemappedTechniqueSet = new XMaterialTechniqueSet(); mTechniques.clear(); mTechniques = QVector(26); }