#include "xfxeffectdef.h" XFxEffectDef::XFxEffectDef() : XAsset() , mName() , mFlags(0) , mTotalSize(0) , mMsecLoopingLife(0) , mElemDefCountLooping(0) , mElemDefCountOneShot(0) , mElemDefCountEmission(0) , mElemDefs() { SetType(ASSET_TYPE_FX); SetName("Effect Def"); } XFxEffectDef::~XFxEffectDef() { } void XFxEffectDef::Clear() { } void XFxEffectDef::ParseData(QDataStream *aStream) { mName.ParsePtr(aStream, false); qint32 elemDefsPtr; *aStream >> mFlags >> mTotalSize >> mMsecLoopingLife >> mElemDefCountLooping >> mElemDefCountOneShot >> mElemDefCountEmission >> elemDefsPtr; mName.ParseData(aStream); if (elemDefsPtr) { for (int i = 0; i < mElemDefCountEmission + mElemDefCountOneShot + mElemDefCountLooping; i++) { XFxElemDef newElemDef; newElemDef.ParseData(aStream); mElemDefs.append(newElemDef); } } }