#include "xanimparttransdata.h" XAnimPartTransData::XAnimPartTransData() : XAsset() , mFrames() , mFrame() { SetName("Animation Part Trans Data"); } XAnimPartTransData::XAnimPartTransData(const XAnimPartTransData &aSrc) : XAsset() , mFrames(aSrc.mFrames) , mFrame(aSrc.mFrame) { } void XAnimPartTransData::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { // We need to determine which part of the union to parse // For simplicity, we'll assume it's always frames for now mFrames.ParseData(aStream); } } void XAnimPartTransData::Clear() { }