#include "xmaterialtechnique.h" XMaterialTechnique::XMaterialTechnique() : XAsset() , mName() , mFlags(0) , mPassCount(0) , mPassArray() { SetName("Material Technique"); } XMaterialTechnique::~XMaterialTechnique() { } void XMaterialTechnique::ParseData(QDataStream *aStream) { if (IsDebug()) { qDebug() << QString("[%1] Parsing data for %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(GetName()); } mName.ParsePtr(aStream, false); *aStream >> mFlags >> mPassCount; if (IsDebug()) { qDebug() << QString("[%1] mFlags = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mFlags); qDebug() << QString("[%1] mPassCount = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mPassCount); } mPassArray = QVector(mPassCount); for (int i = 0; i < mPassCount; i++) { mPassArray[i].ParseData(aStream); } mName.ParseData(aStream); } void XMaterialTechnique::Clear() { mName.Clear(); mFlags = 0; mPassCount = 0; mPassArray.clear(); }