#include "xsurfacecollisionnode.h" XSurfaceCollisionNode::XSurfaceCollisionNode() : XAsset() , mAABB() , mChildBeginIndex(0) , mChildCount(0) { SetName("Surface Collision Node"); } void XSurfaceCollisionNode::ParseData(XDataStream *aStream) { mAABB.ParseData(aStream); *aStream >> mChildBeginIndex >> mChildCount; } void XSurfaceCollisionNode::Clear() { mAABB.Clear(); mChildBeginIndex = 0; mChildCount = 0; }