#ifndef XSRFTRIANGLES_H #define XSRFTRIANGLES_H #include "xasset.h" #include class XSrfTriangles : public XAsset { public: explicit XSrfTriangles(); ~XSrfTriangles() = default; virtual void ParseData(XDataStream* aStream) override; virtual void Clear() override; private: qint32 mVertexLayerData; qint32 mFirstVertex; quint32 mVertexCount; quint32 mTriCount; qint32 mBaseIndex; QVector3D mTopMipMins; QVector3D mTopMipMaxs; }; #endif // XSRFTRIANGLES_H