#ifndef XITEMDEF_H #define XITEMDEF_H #include "xasset.h" #include "xitemkeyhandler.h" #include "xmenudef.h" #include "xsoundaliaslist.h" #include "xstatement.h" #include "xwindowdef.h" #include "xitemdefdata.h" class XItemDef : public XAsset { public: explicit XItemDef(); ~XItemDef(); int GetType() const; void Clear() override; void ParseData(XDataStream *aStream) override; private: XWindowDef mWindow; QVector mTextRect; int mType; int mDataType; int mAlignment; int mFontEnum; int mTextAlignMode; float mTextalignx; float mTextaligny; float mTextscale; int mTextStyle; int mGameMsgWindowIndex; int mGameMsgWindowMode; QString mtext; int mItemFlags; XMenuDef *mParent; QString mMouseEnterText; QString mMouseExitText; QString mMouseEnter; QString mMouseExit; QString mAction; QString mOnAccept; QString mOnFocus; QString mLeaveFocus; QString mDvar; QString mDvarTest; XItemKeyHandler *mOnKey; QString mEnableDvar; int mDvarFlags; XSoundAliasList *mFocusSound; float mSpecial; int mCursorPos[4]; XItemDefData mTypeData; int mImageTrack; XStatement mVisibleExp; XStatement mTextExp; XStatement mMaterialExp; XStatement mRectXExp; XStatement mRectYExp; XStatement mRectWExp; XStatement mRectHExp; XStatement mForecolorAExp; }; #endif // XITEMDEF_H