#ifndef XGFXWORLDDPVSSTATIC_H #define XGFXWORLDDPVSSTATIC_H #include "xasset.h" #include "xgfxsurface.h" #include "xgfxcullgroup.h" #include "xgfxstaticmodelinst.h" #include "xgfxstaticmodeldrawinst.h" #include class XGfxWorldDpvsStatic : public XAsset { public: XGfxWorldDpvsStatic(); ~XGfxWorldDpvsStatic(); virtual void ParseData(XDataStream* aStream) override; virtual void Clear() override; private: quint32 mModelCount; quint32 mStaticSurfaceCount; quint32 mLitSurfsBegin; quint32 mLitSurfsEnd; quint32 mDecalSurfsBegin; quint32 mDecalSurfsEnd; quint32 mEmissiveSurfsBegin; quint32 mEmissiveSurfsEnd; quint32 mModelVisDataCount; quint32 mSurfaceVisDataCount; QVector mSmodelVisData; QVector mSurfaceVisData; quint32*mLodData; quint32 *mSortedSurfIndex; QVector *mModelInsts; QVector *mSurfaces; QVector *mCullGroups; QVector *mModelDrawInsts; QVector *mSurfaceMaterials; quint32*mSurfaceCastsSunShadow; int mUsageCount; }; #endif // XGFXWORLDDPVSSTATIC_H