#include "xgfxsurface.h" XGfxSurface::XGfxSurface() : XAsset() { SetName("GFX Surface"); } XGfxSurface::~XGfxSurface() { } void XGfxSurface::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGfxSurface::ParseData } void XGfxSurface::Clear() { }