#include "xgfxlightgrid.h" XGfxLightGrid::XGfxLightGrid() : XAsset() , mHasLightRegions(false) , mSunPrimaryLightIndex(0) , mMins() , mMaxs() , mRowAxis(0) , mColAxis(0) , mRowDataStart(nullptr) , mRawRowDataSize(0) , mRawRowData(nullptr) , mEntryCount(0) , mEntries() , mColorCount(0) , mColors() { SetName("GFX Light Grid"); } XGfxLightGrid::~XGfxLightGrid() { } void XGfxLightGrid::Clear() { mHasLightRegions = false; mSunPrimaryLightIndex = 0; mMins = QVector3D(); mMaxs = QVector3D(); mRowAxis = 0; mColAxis = 0; mRowDataStart = nullptr; mRawRowDataSize = 0; mRawRowData = nullptr; mEntryCount = 0; mEntries = QVector(); mColorCount = 0; mColors = QVector(); } void XGfxLightGrid::ParseData(XDataStream *aStream) { // Implement parsing logic here Clear(); // Parse data from stream // Example: // hasLightRegions = ... // sunPrimaryLightIndex = ... // mins[0] = ...; mins[1] = ...; mins[2] = ... // maxs[0] = ...; maxs[1] = ...; maxs[2] = ... // rowAxis = ...; colAxis = ... // For now, we'll just read some dummy data to keep the compiler happy qint32 dummy; *aStream >> dummy; }