#include "xeffectdef.h" XEffectDef::XEffectDef() : XAsset() , mName("") , mFlags(0) , mTotalSize(0) , mMsecLoopingLife(0) , mElemDefCountLooping(0) , mElemDefCountOneShot(0) , mElemDefCountEmission(0) , mElemDefs() { SetName("Effect Definition"); } XEffectDef::~XEffectDef() { } void XEffectDef::Clear() { mName.clear(); mFlags = 0; mTotalSize = 0; mMsecLoopingLife = 0; mElemDefCountLooping = 0; mElemDefCountOneShot = 0; mElemDefCountEmission = 0; mElemDefs.clear(); } void XEffectDef::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XEffectDef::ParseData }