#include "xd3dresource.h" XD3DResource::XD3DResource() : XAsset() , mCommon(0) , mReferenceCount(0) , mFence(0) , mReadFence(0) , mIdentifier(0) , mBaseFlush(0) { SetName("D3D Resource"); } XD3DResource::~XD3DResource() { } void XD3DResource::ParseData(XDataStream *aStream) { *aStream >> mCommon; if (IsDebug()) { qDebug() << QString("[%1] mCommon = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mCommon); } *aStream >> mReferenceCount; if (IsDebug()) { qDebug() << QString("[%1] mReferenceCount = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mReferenceCount); } *aStream >> mFence; if (IsDebug()) { qDebug() << QString("[%1] mFence = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mFence); } *aStream >> mReadFence; if (IsDebug()) { qDebug() << QString("[%1] mReadFence = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mReadFence); } *aStream >> mIdentifier; if (IsDebug()) { qDebug() << QString("[%1] mIdentifier = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mIdentifier); } *aStream >> mBaseFlush; if (IsDebug()) { qDebug() << QString("[%1] mBaseFlush = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mBaseFlush); } } void XD3DResource::Clear() { mCommon = 0; mReferenceCount = 0; mFence = 0; mReadFence = 0; mIdentifier = 0; mBaseFlush = 0; }