#include "xsunlightparseparams.h" #include "xstring.h" XSunLightParseParams::XSunLightParseParams() : XAsset() , mName("") , mAmbientScale(1.0f) , mAmbientColor() , mDiffuseFraction(0.0f) , mSunLight(0.0f) , mSunColor() , mDiffuseColor() , mDiffuseColorHasBeenSet(false) , mAngles() { } XSunLightParseParams::~XSunLightParseParams() { } void XSunLightParseParams::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { mName = XString::ParseCustom(aStream); quint32 ambientR, ambientG, ambientB, sunR, sunG, sunB, diffuseR, diffuseG, diffuseB; *aStream >> mAmbientScale >> ambientR >> ambientG >> ambientB >> mDiffuseFraction >> mSunLight >> sunR >> sunG >> sunB >> diffuseR >> diffuseG >> diffuseB >> mDiffuseColorHasBeenSet >> mAngles[0] >> mAngles[1] >> mAngles[2]; mAmbientColor = QColor(ambientR, ambientG, ambientB); mSunColor = QColor(sunR, sunG, sunB); mDiffuseColor = QColor(diffuseR, diffuseG, diffuseB); } } void XSunLightParseParams::Clear() { mName.clear(); mAmbientScale = 1.0f; mAmbientColor = QColor(); mDiffuseFraction = 0.0f; mSunLight = 0.0f; mSunColor = QColor(); mDiffuseColor = QColor(); mDiffuseColorHasBeenSet = false; mAngles = QVector3D(); }