#include "xmaterialpixelshaderprogram.h" XMaterialPixelShaderProgram::XMaterialPixelShaderProgram() : XAsset() , mPixelShader(nullptr) , mLoadDef() { } XMaterialPixelShaderProgram::~XMaterialPixelShaderProgram() { delete mPixelShader; } void XMaterialPixelShaderProgram::Clear() { mPixelShader->Clear(); mLoadDef.Clear(); } void XMaterialPixelShaderProgram::ParseData(QDataStream *aStream) { }