// STUC - Structure/Cutscene Chunk (reversed "CUTS") // Contains cutscene structure and scene data // Found in .cut files type stuc_chunk [display="STUC Cutscene Structure"] byteorder BE { // Standard 16-byte Asura chunk header chunk_id = ascii(read(4)); u32 chunk_size; u32 version; u32 flags; chunk_id = chunk_id; ui("chunk_id", "Chunk ID"); chunk_size = chunk_size; ui("chunk_size", "Chunk Size"); version = version; ui("version", "Version"); flags = flags; ui("flags", "Flags"); // Scene entry count u32 entry_count; entry_count = entry_count; ui("entry_count", "Entry Count"); // Unknown fields u32 unknown1; u32 unknown2; // Scene name (null-terminated) scene_name = cstring(); scene_name = scene_name; ui("scene_name", "Scene Name"); // Use scene name for display (clean removes non-printable chars) set_name(clean(scene_name)); // Position data (3 floats for X, Y, Z) f32 pos_x; f32 pos_y; f32 pos_z; pos_x = pos_x; ui("pos_x", "Position X"); pos_y = pos_y; ui("pos_y", "Position Y"); pos_z = pos_z; ui("pos_z", "Position Z"); }