// POSE - Pose/Animation Chunk // Contains pose and animation keyframe data // Found in .cut files type pose_chunk [display="POSE Animation Pose"] byteorder BE { // Standard 16-byte Asura chunk header chunk_id = ascii(read(4)); u32 chunk_size; u32 version; u32 flags; chunk_id = chunk_id; ui("chunk_id", "Chunk ID"); chunk_size = chunk_size; ui("chunk_size", "Chunk Size"); version = version; ui("version", "Version"); flags = flags; ui("flags", "Flags"); // Bone/joint count u32 bone_count; bone_count = bone_count; ui("bone_count", "Bone Count"); // Frame number u32 frame; frame = frame; ui("frame", "Frame"); // Pose flags u32 pose_flags; pose_flags = pose_flags; ui("pose_flags", "Pose Flags"); }