#include "xpathnodetransient.h" #include "xpathnode.h" XPathNodeTransient::XPathNodeTransient() : XAsset() , mSearchFrame(0) , mNextOpen(new XPathNode()) , mPrevOpen(new XPathNode()) , mParent(new XPathNode()) , mCost(0.0f) , mHeuristic(0.0f) , mCostFactor(0.0f) { SetName("Path Node Transient"); } XPathNodeTransient::~XPathNodeTransient() { } void XPathNodeTransient::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { qint32 node1Ptr, node2Ptr, node3Ptr; *aStream >>mSearchFrame >>node1Ptr >>node2Ptr >>node3Ptr >>mCost >>mHeuristic >>mCostFactor; } } int XPathNodeTransient::GetSearchFrame() const { return mSearchFrame; } void XPathNodeTransient::SetSearchFrame(int frame) { mSearchFrame = frame; } XPathNode* XPathNodeTransient::GetNextOpen() const { return mNextOpen; } void XPathNodeTransient::SetNextOpen(XPathNode* node) { mNextOpen = node; } XPathNode* XPathNodeTransient::GetPrevOpen() const { return mPrevOpen; } void XPathNodeTransient::SetPrevOpen(XPathNode* node) { mPrevOpen = node; } XPathNode* XPathNodeTransient::GetParent() const { return mParent; } void XPathNodeTransient::SetParent(XPathNode* parent) { mParent = parent; } float XPathNodeTransient::GetCost() const { return mCost; } void XPathNodeTransient::SetCost(float cost) { mCost = cost; } float XPathNodeTransient::GetHeuristic() const { return mHeuristic; } void XPathNodeTransient::SetHeuristic(float heuristic) { mHeuristic = heuristic; } float XPathNodeTransient::GetCostFactor() const { return mCostFactor; } void XPathNodeTransient::SetCostFactor(float factor) { mCostFactor = factor; }