#include "xmodelpieces.h" XModelPieces::XModelPieces() : XAsset() , mName() , mNumPieces(0) , mPieces() { SetType(ASSET_TYPE_XMODELPIECES); SetName("Model Pieces"); } XModelPieces::~XModelPieces() { } void XModelPieces::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { mName.ParsePtr(aStream, false); qint32 piecesPtr; *aStream >> mNumPieces >> piecesPtr; mName.ParseData(aStream); if (piecesPtr) { for (int i = 0; i < mNumPieces; i++) { XModelPiece newPiece; newPiece.ParseData(aStream); mPieces.append(newPiece); } } } } void XModelPieces::Clear() { mName.Clear(); mNumPieces = 0; mPieces.clear(); }