#include "xmaterialstreamrouting.h" XMaterialStreamRouting::XMaterialStreamRouting() : XAsset() { SetName("Material Stream Routing"); } XMaterialStreamRouting::~XMaterialStreamRouting() { } void XMaterialStreamRouting::Clear() { } void XMaterialStreamRouting::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XMaterialStreamRouting::ParseData }