#include "xgputexturesize3d.h" XGpuTextureSize3D::XGpuTextureSize3D() : XAsset() , mWidth(0) { SetName("GPU Texture Size 3D"); } void XGpuTextureSize3D::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGpuTextureSize3D::ParseData } void XGpuTextureSize3D::Clear() { }