#include "xgputexturesize2d.h" XGpuTextureSize2D::XGpuTextureSize2D() : XAsset() , mWidth(0) , mHeight(0) { SetName("GPU Texture Size 2D"); } void XGpuTextureSize2D::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGpuTextureSize2D::ParseData } void XGpuTextureSize2D::Clear() { }