#include "xgfxstatebits.h" XGfxStateBits::XGfxStateBits() : XAsset() , mLoadBits(2) { SetName("GFX State Bits"); } XGfxStateBits::~XGfxStateBits() { } void XGfxStateBits::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { *aStream >> mLoadBits[0] >> mLoadBits[1]; } } void XGfxStateBits::Clear() { mLoadBits.clear(); }