#ifndef XGFXLIGHTMAPARRAY_H #define XGFXLIGHTMAPARRAY_H #include "xasset.h" #include "xgfximage.h" class XGfxLightmapArray : public XAsset { public: XGfxLightmapArray(); virtual ~XGfxLightmapArray(); // Override Clear and ParseData from XAsset virtual void Clear() override; virtual void ParseData(XDataStream *aStream) override; XGfxImage *primary; XGfxImage *secondary; }; #endif // XGFXLIGHTMAPARRAY_H