#include "xgfxbrushmodelwritable.h" XGfxBrushModelWritable::XGfxBrushModelWritable() : XAsset() , mMins() , mMaxs() { SetName("GFX Brush Model Writable"); } XGfxBrushModelWritable::~XGfxBrushModelWritable() { } void XGfxBrushModelWritable::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGfxBrushModelWritable::ParseData } void XGfxBrushModelWritable::Clear() { }