#include "xgfxaabbtree.h" XGfxAabbTree::XGfxAabbTree() : XAsset() , mMins() , mMaxs() , mChildCount(0) , mSurfaceCount(0) , mStartSurfIndex(0) , mModelIndexCount(0) , mModelIndexesPtr(0) , mModelIndexes() , mChildrenOffset(0) { SetName("GFX AABB Tree"); } XGfxAabbTree::~XGfxAabbTree() { } void XGfxAabbTree::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGfxAabbTree::ParseData } void XGfxAabbTree::Clear() { mMins = QVector3D(); mMaxs = QVector3D(); mChildCount = 0; mSurfaceCount = 0; mStartSurfIndex = 0; mModelIndexCount = 0; mModelIndexesPtr = 0; mModelIndexes.clear(); mChildrenOffset = 0; }