#include "xfxspawndef.h" XFxSpawnDef::XFxSpawnDef() : XAsset() , mLooping() , mOneShot() { SetName("Spawn Definition"); } XFxSpawnDef::~XFxSpawnDef() { } void XFxSpawnDef::Clear() { mLooping.Clear(); mOneShot.Clear(); } void XFxSpawnDef::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XFxSpawnDef::ParseData }