#include "xdobjanimmat.h" XDObjAnimMat::XDObjAnimMat() : XAsset() , mQuat(4) , mTrans(3) , mTransWeight(0) { SetName("Object Animation Map"); } XDObjAnimMat::~XDObjAnimMat() { } void XDObjAnimMat::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { for (int i = 0; i < 4; i++) { quint32 rawQuat; *aStream >> rawQuat; memcpy(&mQuat[i], &rawQuat, sizeof(mQuat[i])); } for (int i = 0; i < 3; i++) { quint32 rawTrans; *aStream >> rawTrans; memcpy(&mTrans[i], &rawTrans, sizeof(mTrans[i])); } quint32 rawTransWeight; *aStream >> rawTransWeight; memcpy(&mTransWeight, &rawTransWeight, sizeof(mTransWeight)); } } void XDObjAnimMat::Clear() { mQuat.clear(); mTrans.clear(); mTransWeight = 0; }