#include "xcollisionborder.h" XCollisionBorder::XCollisionBorder() : XAsset() , mDistEq(3) // Always 3 elements , mZBase(0.0f) , mZSlope(0.0f) , mStart(0.0f) , mLength(0.0f) { SetName("Collision Border"); } XCollisionBorder::~XCollisionBorder() { } void XCollisionBorder::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { // Distance equation components mDistEq[0] = aStream->ParseSingle(QString("%1 dist eq x").arg(GetName())); mDistEq[1] = aStream->ParseSingle(QString("%1 dist eq y").arg(GetName())); mDistEq[2] = aStream->ParseSingle(QString("%1 dist eq z").arg(GetName())); // Other properties mZBase = aStream->ParseSingle(QString("%1 z base").arg(GetName())); mZSlope = aStream->ParseSingle(QString("%1 z slope").arg(GetName())); mStart = aStream->ParseSingle(QString("%1 start").arg(GetName())); mLength = aStream->ParseSingle(QString("%1 length").arg(GetName())); } } void XCollisionBorder::Clear() { mDistEq.clear(); mZBase = 0.0f; mZSlope = 0.0f; mStart = 0.0f; mLength = 0.0f; }