#include "zonefile_cod4_ps3.h" #include #include #include ZoneFile_COD4_PS3::ZoneFile_COD4_PS3() : ZoneFile() { } ZoneFile_COD4_PS3::~ZoneFile_COD4_PS3() { } bool ZoneFile_COD4_PS3::Load(const QByteArray aFileData) { return true; } Utils::AssetType ZoneFile_COD4_PS3::AssetStrToEnum(const QString aAssetType) { const QString cleanedType = aAssetType.toUpper(); if (cleanedType == "00000003") { return Utils::ASSET_XMODEL; } else if (cleanedType == "00000002") { return Utils::ASSET_Animation; } else if (cleanedType == "00000007") { return Utils::ASSET_MATERIAL; } else if (cleanedType == "00000009") { return Utils::ASSET_TECHNIQUE_SET; } else if (cleanedType == "0000000C") { return Utils::ASSET_COL_MAP_SP; } else if (cleanedType == "0000000E") { return Utils::ASSET_D3DBSP; } else if (cleanedType == "0000000F") { return Utils::ASSET_GAME_MAP_SP; } else if (cleanedType == "00000012") { return Utils::ASSET_GFX_MAP; } else if (cleanedType == "00000019") { return Utils::ASSET_WEAPON; } else if (cleanedType == "0000001B") { return Utils::ASSET_FX; } else if (cleanedType == "00000018") { return Utils::ASSET_SOUND; } return Utils::ASSET_NONE; }