#include "zonefile_cod4_pc.h" ZoneFile_COD4_PC::ZoneFile_COD4_PC() : ZoneFile() { pSetType(1, ASSET_TYPE_PHYSPRESET); pSetType(2, ASSET_TYPE_XANIMPARTS); pSetType(3, ASSET_TYPE_XMODEL); pSetType(5, ASSET_TYPE_DESTRUCTIBLE); pSetType(6, ASSET_TYPE_IMAGE); pSetType(7, ASSET_TYPE_TECHNIQUE_SET); pSetType(10, ASSET_TYPE_COL_MAP_SP); pSetType(11, ASSET_TYPE_COLLISION_MAP); pSetType(12, ASSET_TYPE_D3DBSP); pSetType(13, ASSET_TYPE_GAME_MAP_SP); pSetType(16, ASSET_TYPE_GFX_MAP); pSetType(18, ASSET_TYPE_LIGHT_DEF); pSetType(20, ASSET_TYPE_MENU); pSetType(21, ASSET_TYPE_FONT); pSetType(22, ASSET_TYPE_SOUND); pSetType(23, ASSET_TYPE_WEAPON); pSetType(24, ASSET_TYPE_LOCALIZE_ENTRY); pSetType(25, ASSET_TYPE_FX); pSetType(26, ASSET_TYPE_UI_MAP); pSetType(31, ASSET_TYPE_RAWFILE); pSetType(32, ASSET_TYPE_SCRIPT_PARSE_TREE); pSetType(33, ASSET_TYPE_STRINGTABLE); } ZoneFile_COD4_PC::~ZoneFile_COD4_PC() { } bool ZoneFile_COD4_PC::Load(const QByteArray aFileData) { return true; }