#ifndef FASTFILE_H #define FASTFILE_H #include "enums.h" #include "zonefile.h" #include #include class FastFile { public: virtual ~FastFile(); virtual FastFile &operator=(const FastFile &other); virtual bool Load(const QString aFilePath) = 0; virtual bool Load(const QByteArray aData) = 0; virtual QString GetStem() const { return mStem; } virtual FF_FILETYPE GetType() const { return mType; } virtual FF_COMPANY GetCompany() const { return mCompany; } virtual FF_SIGNAGE GetSignage() const { return mSignage; } virtual QString GetMagic() const { return mMagic; } virtual quint32 GetVersion() const { return mVersion; } virtual ZoneFile GetZoneFile() const { return mZoneFile; } virtual QString GetGame() const { return mGame; } virtual QString GetPlatform() const { return mPlatform; } virtual void SetStem(const QString aStem) { mStem = aStem; } virtual void SetType(const FF_FILETYPE aType) { mType = aType; } virtual void SetCompany(const FF_COMPANY aCompany) { mCompany = aCompany; } virtual void SetSignage(const FF_SIGNAGE aSignage) { mSignage = aSignage; } virtual void SetMagic(const QString aMagic) { mMagic = aMagic; } virtual void SetVersion(const quint32 aVersion) { mVersion = aVersion; } virtual void SetZoneFile(const ZoneFile aZoneFile) { mZoneFile = aZoneFile; } virtual void SetGame(const QString aGame) { mGame = aGame; } virtual void SetPlatform(const QString aPlatform) { mPlatform = aPlatform; } private: QString mStem; FF_FILETYPE mType; FF_COMPANY mCompany; FF_SIGNAGE mSignage; QString mMagic; quint32 mVersion; ZoneFile mZoneFile; QString mGame; QString mPlatform; }; #endif // FASTFILE_H