#include "fastfile.h" #include "compressor.h" #include #include FastFile::~FastFile() { } FastFile &FastFile::operator=(const FastFile &other) { if (this != &other) { mStem = other.GetStem(); mType = other.GetType(); mCompany = other.GetCompany(); mSignage = other.GetSignage(); mMagic = other.GetMagic(); mVersion = other.GetVersion(); mZoneFile = other.GetZoneFile(); mGame = other.GetGame(); mPlatform = other.GetPlatform(); } return *this; } bool FastFile::Load(const QByteArray aData) { QByteArray decompressedData; // Create a QDataStream on the input data. QDataStream fastFileStream(aData); fastFileStream.setByteOrder(QDataStream::LittleEndian); // Parse header values. if (fastFileStream.device()->peek(2).toHex() == "0000") { company = COMPANY_INFINITY_WARD; fileType = FILETYPE_FAST_FILE; signage = SIGNAGE_UNSIGNED; magic = 0; version = 0; platform = "360"; game = "COD2"; } else { company = pParseFFCompany(&fastFileStream); fileType = pParseFFFileType(&fastFileStream); signage = pParseFFSignage(&fastFileStream); magic = pParseFFMagic(&fastFileStream); version = pParseFFVersion(&fastFileStream); platform = pCalculateFFPlatform(); game = pCalculateFFGame(); } if (game == "COD5") { // For COD5, simply decompress from offset 12. decompressedData = Compressor::DecompressZLIB(aData.mid(12)); QFile testFile("exports/" + fileStem.section('.', 0, 0) + ".zone"); if(testFile.open(QIODevice::WriteOnly)) { testFile.write(decompressedData); testFile.close(); } zoneFile.Load(decompressedData, fileStem.section('.', 0, 0) + ".zone"); } else if (game == "COD7" || game == "COD9") { // For COD7/COD9, use BigEndian. fastFileStream.setByteOrder(QDataStream::BigEndian); if (platform == "PC") { fastFileStream.setByteOrder(QDataStream::LittleEndian); } // Select key based on game. QByteArray key; if (game == "COD7") { fastFileStream.skipRawData(4); if (platform == "360") { key = QByteArray::fromHex("1ac1d12d527c59b40eca619120ff8217ccff09cd16896f81b829c7f52793405d"); } else if (platform == "PS3") { key = QByteArray::fromHex("46D3F997F29C9ACE175B0DAE3AB8C0C1B8E423E2E3BF7E3C311EA35245BF193A"); // or // key = QByteArray::fromHex("0C99B3DDB8D6D0845D1147E470F28A8BF2AE69A8A9F534767B54E9180FF55370"); } } else if (game == "COD9") { if (platform == "360") { key = QByteArray::fromHex("0E50F49F412317096038665622DD091332A209BA0A05A00E1377CEDB0A3CB1D3"); } else if (platform == "PC") { key = QByteArray::fromHex("641D8A2FE31D3AA63622BBC9CE8587229D42B0F8ED9B924130BF88B65EDC50BE"); } } // Read the 8-byte magic. QByteArray fileMagic(8, Qt::Uninitialized); fastFileStream.readRawData(fileMagic.data(), 8); if (fileMagic != "PHEEBs71") { qWarning() << "Invalid fast file magic!"; return false; } fastFileStream.skipRawData(4); // Read IV table name (32 bytes). QByteArray fileName(32, Qt::Uninitialized); fastFileStream.readRawData(fileName.data(), 32); // Build the IV table from the fileName. QByteArray ivTable = Compressor::InitIVTable(fileName); // Skip the RSA signature (256 bytes). QByteArray rsaSignature(256, Qt::Uninitialized); fastFileStream.readRawData(rsaSignature.data(), 256); // Now the stream should be positioned at 0x13C, where sections begin. int sectionIndex = 0; while (true) { qint32 sectionSize = 0; fastFileStream >> sectionSize; qDebug() << "Section index:" << sectionIndex << "Size:" << sectionSize << "Pos:" << fastFileStream.device()->pos(); if (sectionSize == 0) break; // Read the section data. QByteArray sectionData; sectionData.resize(sectionSize); fastFileStream.readRawData(sectionData.data(), sectionSize); // Compute the IV for this section. QByteArray iv = Compressor::GetIV(ivTable, sectionIndex); // Decrypt the section using Salsa20. QByteArray decData = Compressor::salsa20DecryptSection(sectionData, key, iv); // Compute SHA1 hash of the decrypted data. QByteArray sectionHash = QCryptographicHash::hash(decData, QCryptographicHash::Sha1); // Update the IV table based on the section hash. Compressor::UpdateIVTable(ivTable, sectionIndex, sectionHash); // Build a compressed data buffer by prepending the two-byte zlib header. QByteArray compressedData; compressedData.append(char(0x78)); compressedData.append(char(0x01)); compressedData.append(decData); // For COD7, always decompress. // For COD9, conditionally use DEFLATE (set useDeflateForCOD9 as needed). if (game == "COD7") { decompressedData.append(Compressor::DecompressZLIB(compressedData)); } else if (game == "COD9") { if (platform == "PC") { decompressedData.append(Compressor::DecompressZLIB(compressedData)); } else if (platform == "360") { decompressedData.append(LZX::DecompressLZX(compressedData, compressedData.size())); } } else { // If not decompressing, append the compressed buffer as-is. decompressedData.append(compressedData); } // Optionally write out test files for COD9. if (game == "COD9") { QFile testFile("exports/" + QString("%1.out").arg(sectionIndex)); if(testFile.open(QIODevice::WriteOnly)) { testFile.write(decompressedData); testFile.close(); } } sectionIndex++; } // For COD9, write out the complete decompressed zone for testing. if (false && game == "COD9") { QFile testFile("exports/test.zone"); if(testFile.open(QIODevice::WriteOnly)) { testFile.write(decompressedData); testFile.close(); } } // Load the zone file with the decompressed data (using an Xbox platform flag). zoneFile.Load(decompressedData, fileStem.section('.', 0, 0) + ".zone", FF_PLATFORM_XBOX); } else if (game == "COD2") { Utils::ReadUntilHex(&fastFileStream, "78"); QByteArray compressedData = aData.mid(fastFileStream.device()->pos()); QByteArray decompressedData = Compressor::DecompressZLIB(compressedData); QFile testFile("exports/" + fileStem.split('.')[0] + ".zone"); if(testFile.open(QIODevice::WriteOnly)) { testFile.write(decompressedData); testFile.close(); } // Load the zone file with the decompressed data (using an Xbox platform flag). zoneFile.Load(decompressedData, fileStem.section('.', 0, 0) + ".zone", FF_PLATFORM_XBOX, FF_GAME_COD2); } return true; } bool FastFile::Load(const QString aFilePath) { if (aFilePath.isEmpty()) { return false; } // Check fastfile can be read QFile *file = new QFile(aFilePath); if (!file->open(QIODevice::ReadOnly)) { qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath); return false; } // Decompress fastfile and close const QString fastFileStem = aFilePath.section("/", -1, -1); fileStem = fastFileStem; if (!Load(file->readAll())) { qDebug() << "Error: Failed to load fastfile: " << fastFileStem; return false; } file->close(); // Open zone file after decompressing ff and writing return true; } FF_COMPANY FastFile::pParseFFCompany(QDataStream *afastFileStream) { // Check for null datastream ptr if (!afastFileStream) { return COMPANY_NONE; } // Parse company QByteArray companyData(2, Qt::Uninitialized); afastFileStream->readRawData(companyData.data(), 2); if (companyData == "IW") { qDebug() << "Company found: 'INFINITY_WARD'"; return COMPANY_INFINITY_WARD; } else if (companyData == "TA") { qDebug() << "Company found: 'TREYARCH'"; return COMPANY_TREYARCH; } else if (companyData == "Sl") { qDebug() << "Company found: 'SLEDGEHAMMER'"; return COMPANY_SLEDGEHAMMER; } else if (companyData == "NX") { qDebug() << "Company found: 'NEVERSOFT'"; return COMPANY_NEVERSOFT; } else { qDebug() << QString("Failed to find company, found '%1'!").arg(companyData); } return COMPANY_NONE; } FF_FILETYPE FastFile::pParseFFFileType(QDataStream *afastFileStream) { // Parse filetype QByteArray fileTypeData(2, Qt::Uninitialized); afastFileStream->readRawData(fileTypeData.data(), 2); if (fileTypeData == "ff") { qDebug() << "File type found: 'FAST_FILE'"; return FILETYPE_FAST_FILE; } else { qDebug() << "Failed to find file type!"; } return FILETYPE_NONE; } FF_SIGNAGE FastFile::pParseFFSignage(QDataStream *afastFileStream) { // Parse filetype QByteArray signedData(1, Qt::Uninitialized); afastFileStream->readRawData(signedData.data(), 1); if (signedData == "u") { qDebug() << "Found valid signage: Unsigned"; return SIGNAGE_UNSIGNED; } else if (signedData == "0" || signedData == "x") { qDebug() << "Found valid signage: Signed"; return SIGNAGE_SIGNED; } else { qDebug() << "Failed to determine signage of fastfile!"; } return SIGNAGE_NONE; } QString FastFile::pParseFFMagic(QDataStream *afastFileStream) { // Parse magic QByteArray magicData(3, Qt::Uninitialized); afastFileStream->readRawData(magicData.data(), 3); if (magicData == "100") { qDebug() << QString("Found valid magic: '%1'").arg(magicData); return magicData; } else { qDebug() << "Magic invalid!"; } return ""; } quint32 FastFile::pParseFFVersion(QDataStream *afastFileStream) { // Parse version quint32 version; *afastFileStream >> version; qDebug() << QString("Found version: '%1'").arg(version); return version; } QString FastFile::pCalculateFFPlatform() { QString result = "NONE"; switch (version) { case 387: // PC World at War case 473: // PC Black Ops 1 case 1: // PC Modern Warfare 3 case 147: // PC Black Ops 2 result = "PC"; break; case 3640721408: // Xbox 360 Black Ops 1 case 2449473536: // Xbox 360 Black Ops 2 result = "360"; break; } qDebug() << QString("Found platform: '%1'").arg(result); return result; } QString FastFile::pCalculateFFGame() { QString result = "NONE"; switch (version) { case 387: // PC World at War result = "COD5"; break; case 473: // PC Black Ops 1 break; case 3640721408: // Xbox 360 Black Ops 1 result = "COD7"; break; case 1: // PC Modern Warfare 3 result = "COD8"; break; case 147: // PC Black Ops 2 case 2449473536: // Xbox 360 Black Ops 2 result = "COD9"; break; } qDebug() << QString("Found game: '%1'").arg(result); return result; }