#include "xgfxpixelshaderloaddef.h" XGfxPixelShaderLoadDef::XGfxPixelShaderLoadDef() : XAsset() , mCachedPartPtr(0) , mCachedPart() , mPhysicalPartPtr(0) , mPhysicalPart() , mCachedPartSize(0) , mPhysicalPartSize(0) { } XGfxPixelShaderLoadDef::~XGfxPixelShaderLoadDef() { } void XGfxPixelShaderLoadDef::ParseData(QDataStream *aStream) { } void XGfxPixelShaderLoadDef::Clear() { mCachedPartPtr = 0; mCachedPart.clear(); mPhysicalPartPtr = 0; mPhysicalPart.clear(); mCachedPartSize = 0; mPhysicalPartSize = 0; }