#include "xmenulist.h" XMenuList::XMenuList() : XAsset() , mName(new XString()) , mMenuCount(0) , mMenus(QVector()) { SetType(ASSET_TYPE_MENULIST); XAsset::SetName("Menu List"); } XMenuList::~XMenuList() { for (int i = 0; i < mMenus.size(); i++) { delete mMenus[i]; } delete mName; } void XMenuList::SetName(XString *aName) { mName = aName; } XString *XMenuList::GetName() const { return mName; } int XMenuList::GetMenuCount() const { return mMenuCount; } void XMenuList::SetMenuEntry(int aIndex, XMenuDef *aMenuDef) { mMenus[aIndex] = aMenuDef; } XMenuDef *XMenuList::GetMenuEntry(int aIndex) const { return mMenus[aIndex]; } void XMenuList::Clear() { for (int i = 0; i < mMenus.size(); i++) { delete mMenus[i]; } mName->Clear(); mMenuCount = 0; mMenus.clear(); } void XMenuList::ParseData(XDataStream *aStream) { mName->ParsePtr(aStream, false); *aStream >> mMenuCount; for (int i = 0; i < mMenuCount; i++) { //XMenuDef* newMenu = new XMenuDef(); } }