#include "xmaterialtexturedefinfo.h" #include "xmaterialtexturedef.h" XMaterialTextureDefInfo::XMaterialTextureDefInfo() : XAsset() , mImage() , mWater() , aParent(nullptr) { SetName("Material Texture Definition Info"); } XMaterialTextureDefInfo::XMaterialTextureDefInfo(XMaterialTextureDef &aParent) : XAsset() , mImage() , mWater() , aParent(&aParent) { } XMaterialTextureDefInfo::~XMaterialTextureDefInfo() { } void XMaterialTextureDefInfo::ParseData(XDataStream *aStream) { mImage.ParsePtr(aStream, false); if (aParent->GetSemantic() == 11) { if (mImage.GetPtr() == -1) { mWater.ParseData(aStream); } } else { mImage.ParseData(aStream); } } void XMaterialTextureDefInfo::Clear() { mImage.Clear(); mWater.Clear(); }