#include "xgputexturesizestack1d.h" XGpuTextureSizeStack1D::XGpuTextureSizeStack1D() : XAsset() , mWidth(0) { SetName("GPU Texture Size Stack 1D"); } void XGpuTextureSizeStack1D::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGpuTextureSizeStack1D::ParseData } void XGpuTextureSizeStack1D::Clear() { mWidth = 0; }