#include "xgputexturesizestack.h" XGpuTextureSizeStack::XGpuTextureSizeStack() : XAsset() , mWidth(0) , mHeight(0) , mDepth(0) { SetName("GPU Texture Size Stack"); } void XGpuTextureSizeStack::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGpuTextureSizeStack::ParseData } void XGpuTextureSizeStack::Clear() { }