#include "xgfxworldvertex.h" XGfxWorldVertex::XGfxWorldVertex() : XAsset() , mXYZ() , mBinormalSign(0.0f) , mColor() , mTexCoord() , mLmapCoord() , mNormal() , mTangent() { SetName("GFX World Vertex"); } XGfxWorldVertex::~XGfxWorldVertex() { } void XGfxWorldVertex::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { mXYZ.setX(aStream->ParseSingle(QString("%1 xyz x").arg(GetName()))); mXYZ.setY(aStream->ParseSingle(QString("%1 xyz y").arg(GetName()))); mXYZ.setZ(aStream->ParseSingle(QString("%1 xyz z").arg(GetName()))); mBinormalSign = aStream->ParseSingle(QString("%1 binormal sign").arg(GetName())); quint8 r = aStream->ParseUInt8(QString("%1 color r").arg(GetName())); quint8 g = aStream->ParseUInt8(QString("%1 color g").arg(GetName())); quint8 b = aStream->ParseUInt8(QString("%1 color b").arg(GetName())); quint8 a = aStream->ParseUInt8(QString("%1 color a").arg(GetName())); mColor.SetColor(r, g, b, a); mTexCoord.setX(aStream->ParseSingle(QString("%1 texcoord u").arg(GetName()))); mTexCoord.setY(aStream->ParseSingle(QString("%1 texcoord v").arg(GetName()))); mLmapCoord.setX(aStream->ParseSingle(QString("%1 lmapcoord u").arg(GetName()))); mLmapCoord.setY(aStream->ParseSingle(QString("%1 lmapcoord v").arg(GetName()))); mNormal.ParseData(aStream); mTangent.ParseData(aStream); } } void XGfxWorldVertex::Clear() { }