#include "xgfxworlddpvsstatic.h" XGfxWorldDpvsStatic::XGfxWorldDpvsStatic() : XAsset() , mModelCount(0) , mStaticSurfaceCount(0) , mLitSurfsBegin(0) , mLitSurfsEnd(0) , mDecalSurfsBegin(0) , mDecalSurfsEnd(0) , mEmissiveSurfsBegin(0) , mEmissiveSurfsEnd(0) , mModelVisDataCount(0) , mSurfaceVisDataCount(0) , mSmodelVisData() , mSurfaceVisData() , mLodData(nullptr) , mSortedSurfIndex(nullptr) , mModelInsts() , mSurfaces() , mCullGroups() , mModelDrawInsts() , mSurfaceMaterials() , mSurfaceCastsSunShadow(nullptr) , mUsageCount(0) { SetName("GFX World DPVS Static"); } XGfxWorldDpvsStatic::~XGfxWorldDpvsStatic() { } void XGfxWorldDpvsStatic::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGfxWorldDpvsStatic::ParseData } void XGfxWorldDpvsStatic::Clear() { }